Nobody I played with had great things to say about it, either. It’s just a wild mess of laggy inputs, which become downright frustrating at best and non-responsive at worst. More importantly, because you’re inputting your character flings on one screen and trying to see where the enemies are on the other, players are often drawn between two fields of vision. The reward system of more powerups and other Zeeple content isn’t that rewarding of a feedback system, and there’s not much variety in the kinds of encounters. The recursive loop is for friends to go wave after wave in taking out monsters with basic counteractive moves, but there’s nothing compelling about it. They file in through waves, and after being weakened can only be taken out by the player with the same color as what it’s flashing. 1-6 players are thrown into a wall-bouncing arena and use their devices to fling their characters at enemies floating around the stage. “Zeeple Dome” is completely unlike anything Jackbox Games has done (to my recollection), but its audacious ambition fell flat.
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